pixelizer with volumes

i was playing around woth the idea to use a 3d-software package to create pixel retro style renderings. I got good results in Houdini. i using SDF volume to scatter point and instance Geometrie on it. this is very flexible. it allows me to use textured character to colorize the “pixels”.
the nice things about it i can use all rigging and modeling stuff, which 3d-software have to offer. is also allows me to use shadow and other shader tricks to create the look. right in opengl viewport, i can design the Retro-design in realtime. i even can mix it up with non-pixlized object, (examples: for the eyes)

check the test renders.

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pixel animation and looks

i tried to animate it on 2d, once. its time consuming work. i’ve tried it once some years ago:

modeling special lowpoly character and animating in 3d. render 80pixel image and resize it with an impulse filter –> much faster and easier workflow !

pixel

i’ve scaled scale up the rendering above with an impulse filter:

pixel2it give perfect control over final “image resolution”, you have alpha channel better control of color, sharpness, contrast etc…

different scale and add touch a blur”

pixel3 quicktime rendering of preview option in modo. its works nice but the preview is too fast for constant look: