simple particle simulation with polar projection node written in Vex / openCL,it runs at 10fps on my MacBook. feeding multiple particles stream’s.
using this formula from wiki page: en.wikipedia.org/wiki/Stereographic_projection
(Houdini openGL rendering in 4k)
first adept to simulate sun flares in houdin based on nbody model
gravitation curvature lines. abstract visualization of sun fusion reactor.
(just cut through)
starting to create new pre-render shading tool for my fractals abstract work. its still fast in Vex with 1 mil points. i am planning to convert it later to openCL for the heavy Geo lifting.