waterfall 2.5

finally, i had finished sets of the nodes in nuke for my waterfalls. i can change the look of the waterfalls in realtime and place it in the 3d space in nuke. so i can fly around in 3d-space and place so many waterfalls i want… the rendertime takes about 5 seconds in nuke (incl. displacments) with this different waterrfalls. (all created with same base-layer).


concept matte painting

here is quick test for concept 3d-matte painting…
the concept-painting was created by a great artist at softmachine, my job was to transform the painting into 3d and add the waterfall in the background.

i´ve created a little mask for the painting and projected and displaced it on a plane with
nuke´s 3d-features to create a more dynamic 3d-feeling picture in the camera movement.

the waterfall created in 10 mintes with default-settings of my dynamic-scripts (maya and renderman).

and here the lowres video:

here is behind the scene of the stereo comp:

waterfalls shader

i am testing different shadings in renderman for my waterfall-scene….
the new renderman for maya works very well with my new shaders….
a lots points particles and displaced primitiv.spheres…
here are few frames in motion with alles layer in one exr file…

waterfall tests


long time… nothing to write… or i´m even too lazy….
currently i´m testing different render-packages fpr new fx-sequence, i´ll do next time.
this waterfall -testlayer… the setp was done in maya and the rendering was done in pixar´s renderman for maya (eval version as you can see the watermarks)
that´s about 300 000 particles …
its just a 1 of 6 layer for the waterfalls… wait for the final image :)
later, i ill post the result of other renders done in xsi and mental ray
check it out….
there losing a lots of details becouse of the jpg-compression…. but in exr-format and 4k its looks great ;)