written in Vex / Houdini. inspired by Serjan Burlaks work

simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)

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# Category: ::fractal.procedural

# fun with Math / pi

# sphere deformer in openCl and Houdini

# re-rendering old fractals

# golden ratio relighting

# fractal ice

# fractals with particles

# gravitational wave lines

written in Vex / Houdini. inspired by Serjan Burlaks work

simple animation of Cos and Sin…. simple Vex program in Houdini and rendered with realtime engine Eevee (blender)

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simple particle simulation with polar projection node written in Vex / openCL,it runs at 20fps on my MacBook.

using this formula from wiki page: https://en.wikipedia.org/wiki/Stereographic_projection

(Houdini openGL rendering in 4k)

simple particle simulation with polar projection node written in Vex / openCL,it runs at 10fps on my MacBook. feeding multiple particles stream’s.

using this formula from wiki page: en.wikipedia.org/wiki/Stereographic_projection

(Houdini openGL rendering in 4k)

gravitation curvature lines. abstract visualization of sun fusion reactor.

(just cut through)