fractals 2016

here are all fractals which i’ve created 2016. its huge jumps from last year spline fractals marathon. this year i used mostly physical Rendering. ( Mantra or Thea Render). i’ve convertedĀ most of the fractals into Polygon with help Tube primitive or VDB volumes. Some fractals i’ve rendered splines directly in mantra with extra converting into polygons meshes.

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