Maya fluids render methods comparison

rendering fluids as particles or software clouds in mental ray or hardware render buffer gives a lots more details the rendering the fluids itself. the best part you can use real 3d motionblur for fluid in Maya !.





ExplosionLibrary_018 ExplosionLibrary_017 ExplosionLibrary_016 ExplosionLibrary_015 ExplosionLibrary_014 ExplosionLibrary_013 ExplosionLibrary_012 ExplosionLibrary_011 ExplosionLibrary_010 ExplosionLibrary_009 ExplosionLibrary_008 ExplosionLibrary_007 ExplosionLibrary_006 ExplosionLibrary_005 ExplosionLibrary_004 ExplosionLibrary_003 ExplosionLibrary_002 ExplosionLibrary

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s