rendering maya fluids with motion blur using particles part 1

rendering Fluids as dense Particle cloud is common practice. the Krakatoa plus for maya or 3dmax is based on this concept. even without this plugin, you render the particles as point in maya hardware render or as clouds in maya software renderer or mental ray. the advantance: fast render times and most important –> motion blur !

this how it the particles look like:
ParticleAd4

on the right side i switched to software clouds mode and used radiusPP over lifetime

ParticleAd5

just place the emitter over your fluids emitter
ParticleAd2

set up the particle shape and use mayafluids as flied:
ParticleAd

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