done in maya with nparticles and a same expression on collison, bounce and stickness.
sim time was 30 minutes on myold macbook for this 1000 frames.
this is first state of levelset. second simulation should triple the density and detail. overall is dirty fake for crashing wave. but the details looks promising and the simulation times are really fast.
i scattered some point for prepare meshing and rendering in modo fo this first levelset.