this little test animation of 2 character i had build for the animated movie “l.ssi und der w.ilde k.aiser ” (copyright by i´ve done the concept and modeling of the characters. for the animation team, i created a character-rig
which allows working in realtime speed including dynamics. the default transform and morphs for facial expressions looks to cartoon´y and unreal. to get around of this effect, i have used over 2500 expression for each character. every bricks, stone or wall peaces interacts itself. the simulation rig was connected to particle and fluids rigs for the rendering process.

here you can see a test of a few facial settings of the stone character… the rig are able to connect to default facial-GUI of the studio.


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