I am starting to experiment some Non Photorealistic Rendering. First I am starting off with non animation Versions.
simple point replicate rendered disc’s:
constant shader in mantra:
Working out some edge strokes and rendered with toon shader:
this time i trying to create fake occlusion with point clouds to create same NPR
I’ ve added some displacement to simulate brush strokes:
I am trying to get some pencil lines into the rendering. First tests, I am using instanced polygon lines.
I use some method like in this digraph paper to create a saintly look.
The rendering is slow and its hard to a get good reading on detailed Models. But it works much better for low poly models.
some instancing test in Thea render. Polys: 133384942782, Objects: 16540
simple extrude / bevel effect on simple scanned model.
here are all fractals which i’ve created 2016. its huge jumps from last year spline fractals marathon. this year i used mostly physical Rendering. ( Mantra or Thea Render). i’ve converted most of the fractals into Polygon with help Tube primitive or VDB volumes. Some fractals i’ve rendered splines directly in mantra with extra converting into polygons meshes.