# Mono fractals

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Jun 2017

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**21**
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Jun 2017

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*Tuesday*
Jun 2017

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Jun 2017

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Jun 2017

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*Wednesday*
Jun 2017

Posted ::Shading.Rendering, daily2017

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*Monday*
Jun 2017

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Jun 2017

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Mar 2017

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*Wednesday*
Mar 2017

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Mar 2017

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Mar 2017

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*Monday*
Mar 2017

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*Monday*
Mar 2017

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**01**
*Wednesday*
Mar 2017

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**26**
*Sunday*
Feb 2017

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*Friday*
Feb 2017

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*Friday*
Feb 2017

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**16**
*Thursday*
Feb 2017

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some details screens from previous fractals:

**14**
*Tuesday*
Feb 2017

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just another spline deformer example and result is thrown through splice and mirror tool.

**13**
*Monday*
Feb 2017

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i am using my spline deformer and added slice and mirror effect.

**12**
*Sunday*
Feb 2017

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i am going back to my spline deformer and render this time something with Thea render.

slice and mirror technique:

**30**
*Monday*
Jan 2017

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here, i am using my NPR shader to render in photo real sculpture.

**29**
*Sunday*
Jan 2017

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I am starting to experiment some Non Photorealistic Rendering. First I am starting off with non animation Versions.

simple point replicate rendered disc’s:

Houdini viewport:

constant shader in mantra:

Working out some edge strokes and rendered with toon shader:

this time i trying to create fake occlusion with point clouds to create same NPR

I’ ve added some displacement to simulate brush strokes:

I am trying to get some pencil lines into the rendering. First tests, I am using instanced polygon lines.

I use some method like in this digraph paper to create a saintly look.

http://isaacbotkin.com/siggraph/

The rendering is slow and its hard to a get good reading on detailed Models. But it works much better for low poly models.

**23**
*Monday*
Jan 2017

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i’ve sliced and mirror my previous instancing tests into hexagon shape.

**23**
*Monday*
Jan 2017

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yet another simple instancing test:

**21**
*Saturday*
Jan 2017

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another simple instancing test.